Chimeglass
Watch the glass. Strike it back.
Round1
Beats1
Score0
Best0
Play Chimeglass
The chimes are settling.
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The chimes are settling.
Four glass tubes hang over a sand timer. No sound is required.
A visual memory game
Watch, then strike.
Four glass chimes light a growing sequence. Repeat it before the sand runs out. A wrong chime ends the run.
The glass held
Clean round.
The next sequence adds one beat and the sand runs faster.
Sand paused
Hold the sequence.
The timer and the watch playback stay frozen until you resume.
Workshop failed
The chimes cannot hang.
This browser cannot run Chimeglass.
Controls
Watch first. Strike second.
- 1 2 3 4
- Strike that chime
- ← →
- Move focus
- Enter
- Start, continue, or strike
- P
- Pause
- Tap
- Strike that chime
The watch phase lights the sequence. The repeat phase is yours, and the sand is the clock. No audio is used. If you prefer reduced motion, a lit chime keeps a solid outline instead of flashing.